SvenGL | C++ SvenGL Cube Gallery

All images were created using Cube in a resolution of 1024x768 pixels, 24-bit colour depth. The computer was an AMD Athlon Thunderbird 900 MHz, equipped with a CardExpert GeForce2 MX graphics card, running Windows 98. OpenGL's anti-aliasing was disabled and the images were converted from BMP to JPG (because each bitmap file was about 2.25 MB).

Click on the small images to view their full-sized versions.

(a) (b)
(c) (d)
The image in (a) was rendered using OpenGL with lighting disabled. In (b) the lighting was enabled. Note that it was a painstaking trial just to get the Escher fishes to join smoothly at the cube's edges. In (c) and (d) different textures (from the research group TICO at the RUCA) were used ((d) is the back of (c)). You can see the logo, professor F. Arickx, a very flat W. Vanroose, a very flat J. Broeckhove, and G. Stuer.